
Your world is organized as a hierarchy. Each layer adds context that shapes how NPCs talk, what they know, and how they relate to their surroundings.
World → Region → Settlement → District → Building / Landmark
The top level. Your world has a profile with fields for era, geography, powers, conflicts, economy, and more. This is managed from the Atlas World tab and gives every NPC a baseline understanding of the setting.

Large areas that contain settlements — a mountain range, a coastal province, a frontier territory. Each region has a profile that shapes how NPCs within it talk about their surroundings. Draw region boundaries using the Settlement tool in build mode and choose Region as the boundary type.
See Organizing Your World for details.
Named areas with buildings, roads, and NPCs. Most NPCs live in a settlement — if you wander away, they go about their day on their own schedule. Zoom in on a settlement to see its layout with streets, buildings, and NPC tooltips showing who's where.
Zones within a settlement — a market quarter, a noble ward, a harbor district. Districts have their own profiles and provide additional context to NPC conversations. Draw district boundaries inside a settlement using the Settlement tool and choose District as the boundary type.
See Organizing Your World for details.
Buildings are interior locations NPCs can live and work in. Landmarks are outdoor points of interest that NPCs can visit as social destinations. Both appear on the map and are managed from the Atlas Locations tab.

Each settlement has a profile — a set of fields that define its identity and feed into NPC conversations and world events. Fields are genre-specific, but typically include:
You can fill these out manually or use the Quick Start feature — type a one-liner like "corrupt mining town run by a greedy baron" and the AI fills in all the fields (no credit cost). You can also generate a settlement exterior image for 1 credit.
The profile is compressed into an NPC Briefing — a short summary that every NPC in the settlement carries. It shapes how they talk about the world around them. If the briefing doesn't emphasize the right parts, you can edit it directly in the Atlas World tab.

Buildings have:
Hover over a building to see a quick tooltip showing current NPC presence. Click a building to enter it.
When you enter a building, the view becomes a visual-novel-style scene: the interior image fills the background and the NPCs present appear as portraits in front of it. Chat happens from there.
Edit buildings from the Atlas Locations tab — name, type, description, music, interior prompt, map icon, and color.

When placing buildings in build mode, choose from 7 shape presets (Rectangle, L-Shape, T-Shape, U-Shape, Cross, Octagon, Round) and 5 roof types (Peaked, Hip, Pyramid, Shed, Dome). Buildings can be independently stretched in width and height, rotated, and copied as blueprints for quick placement.
See Creating Content for the full build toolbar guide.