Shops and commerce

Shops and commerce

The shop panel

Any NPC with shop inventory shows a shop panel in the top-right of the cinematic chat view when you talk to them. The panel is a visual reference — it shows you what the NPC sells and at what price, but you don't click to buy.

Any NPC can be a merchant, not just building owners. If an NPC has shop inventory (set in the Atlas), the shop panel shows up.

Buying

To purchase something, talk to the NPC in conversation: "I'd like to buy that iron sword" — the NPC handles the transaction through dialogue, deducting the price from your wallet and adding the item to your inventory.

Selling

Selling works the same way. Ask the NPC if they want to buy something you have — "Hey, wanna buy this old shield?" — and the NPC can say yes or no, and you'll work out the price in conversation.

Prices

Prices adjust based on the NPC's disposition toward you:

Disposition Price modifier
Hostile +50%
Unfriendly +25%
Neutral Base price
Friendly −10%
Loyal −20%

Managing shop inventory

Any NPC can be a shopkeeper — not just building owners. Open the NPC in the Atlas NPCs tab and scroll to the Shop Inventory section.

Each item in the inventory has these fields:

Field Description
Name Item name
Type Category (weapon, armor, consumable, tool, misc)
Base Price The default price before disposition modifiers
Quantity How many are in stock
Stats Optional — ATK, DEF, SPD, or heal amount for equipment and consumables

Click + Add Item to add new items. NPCs with shop inventory automatically display the shop panel during conversations.