The Atlas is the central management panel for your world. Open it from the player avatar or settings icon in the top bar.
It has 8 tabs: Player, NPCs, Locations, World, Enemies, Lorebook, Memory Web, and Settings.
Your world is organized as a hierarchy — World → Region → Settlement → District → Building / Landmark. The Atlas lets you manage every level. See World & Locations for how the hierarchy works.

Your character sheet. Edit your name, age, appearance, description, and portrait prompt. View your level, XP progress, and combat stats (HP, ATK, DEF, SPD).
Equipment — select weapons and armor from dropdown lists of equippable items in your inventory. Stats update immediately.

A searchable directory of every NPC in your world, organized by settlement. Each entry shows the avatar, name, disposition badge, occupation, and home building.
Click an NPC to open the full editor with all character fields — see Personality and Motivations for the complete field reference.
When an NPC is removed (e.g. by deleting a hex), they're archived rather than deleted. The Archived subtab shows these NPCs. You can restore an archived NPC by reassigning them to a building.

All buildings and landmarks in your world, grouped by settlement. Each entry shows the name, type, and resident NPC avatars.
Click a building to edit:
| Field | Description |
|---|---|
| Name | Building name |
| Type | Building type (tavern, shop, temple, etc.) |
| Description | A short description of the building |
| Interior image prompt | Used for generating the interior image (1 credit) |
| Music | Assign a track that plays when entering the building |
| Map icon | The icon shown on the map |
| Map color | The building's color on the map |
You can also Load Image from your gallery, regenerate the interior, and add or remove NPCs assigned to the building.
Landmarks are outdoor locations without interiors — they appear here alongside buildings.

The world-level editor with two sections:
World Profile — top-level fields for your setting: era, geography, powers, conflicts, economy, and more. These shape how NPCs understand the wider world.
Region Tree — a drillable hierarchy showing your world's structure: Regions → Settlements → Districts. Click into any level to edit its profile. See Organizing Your World for details.

Create and manage enemy templates. Each template defines:
| Field | Description |
|---|---|
| Name | Enemy name |
| Description | What the enemy is |
| Appearance | Physical description |
| Image prompt | For portrait generation |
| Stats | HP, ATK, DEF, SPD, and danger level |
| Spawn biomes | Which biome types this enemy appears in |
| Loot table | Items dropped on defeat, with drop percentages |
You can delete enemy templates from the editor.

Create keyword-triggered lore entries that inject into NPC conversations when relevant. See Lorebooks for the full guide.

A visual relationship map showing connections between you, NPCs, and narrative threads. See The Memory Web.

| Setting | Description |
|---|---|
| Art Style | Choose the visual style for image generation |
| Art Model | Select the image generation model (Default, BuddyMix, or GPT Image — Hero models show a badge and credit cost) |
| Random encounters | Toggle combat encounters on the hex map |
| NSFW Level | Off, Soft, or Explicit — controls content boundaries for NPC dialogue |
| Film grain | Toggle the cinematic film grain overlay during conversations |