Each NPC has several fields you can view and edit in the
Atlas NPCs tab.
Personality fields
Name — their full name
Occupation — what they do (blacksmith, innkeeper, guard, etc.)
Appearance — physical description used in conversations and
narration. This is how the NPC knows what they look like and how
other NPCs see them. There is a separate image prompt field
for portrait generation
Personality — temperament and general character traits
Voice — how they speak. Describe the quality of their speech
rather than listing specific words. "Formal and clipped, rarely uses
contractions" works better than "says 'indeed' a lot"
Behavior — body language and physical mannerisms
Confidence — Low, Medium, or High. Affects how assertive they are
in conversations
Goal, Fear, Secret
Every NPC has three hidden drivers:
Goal — what they want. Drives their decisions and what they bring
up in conversation
Fear — what they dread. They react defensively when the topic
comes near
Secret — what they're hiding. They deflect or lie if pressed
These are generated when the NPC is created and injected into every
conversation. You'll never see them stated directly — they color tone,
word choice, and what the NPC notices or avoids. You can view and edit
them in the Atlas.