Interior image prompt — regenerate with Regenerate Interior (1
credit)
Music tracks pinned to the building
Map icon and color
Add new NPCs directly to the building
Creating NPCs
NPCs are usually generated alongside a new location — when you use the
Location Wizard to create a building, the system populates it with
appropriate inhabitants.
The Location Wizard shows a preview of the building and all NPCs that
will inhabit it. The Save button displays the total credit cost —
one credit per NPC avatar plus one for the building interior. When
adding a new NPC to an existing building, the cost is 1 credit for
the avatar.
You can also add NPCs manually:
Generate — write a short description and the system fills in
personality, appearance, voice, backstory, and relationships (no
credit cost)
Manual entry — fill in each field yourself for full control
After an NPC exists, generate their avatar from the Atlas (1 credit).
Drawing settlements
Open Build mode
Pick the Settlement tool
Click points on the map to draw a polygon. Click the first point
again or press Enter to close it
Name the settlement and pick its type (village, town, city, ruins,
outpost — depends on genre)
Define the profile — use the Quick Start AI prompt to fill
everything in one line, or write each field yourself (no credit
cost)
Optionally generate a settlement exterior image (1 credit)
Buildings inside the boundary auto-assign to the new settlement.
The settlement appears on the world map when zoomed in.
You can edit the boundary later or delete the settlement (buildings
revert to free-standing, they aren't deleted).
Generating art
Image generation uses credits. See
Account & billing for the
full credit cost breakdown. You can generate NPC avatars, building
interiors, settlement exteriors, enemy portraits, player avatars, and
portrait states — all from the relevant Atlas
tab.