You can shape your world after creating it — place buildings, draw settlements, lay roads and rivers, build walls, paint terrain, and populate everything with NPCs and enemies.
Open Build mode from the right-side panel to access the toolbar.
The toolbar is a floating bar with 10 tools organized into groups.

Place structures on the map. Click to place, then customize:
On mobile, drag the center to move, corners to resize, and the ring to rotate.
After placing, edit the building's name, type, interior image, and more from the Atlas Locations tab.
Place outdoor landmarks — points of interest that NPCs can visit as social destinations but don't have interiors. Click to place, then adjust size.
Draw a boundary polygon to define a named area. Click 3 or more points on the map, then finish by clicking near the starting point or pressing Enter.
After drawing, choose what type of boundary you're creating:
| Type | Subtypes | Description |
|---|---|---|
| Settlement | Village, Town, City | A named area with buildings and NPCs |
| Region | Kingdom, Country, Province, Territory | A large area containing settlements |
| District | Quarter, Ward, District, Zone | A zone within a settlement |
Districts must be drawn inside a settlement — the parent is detected automatically. After naming, you can fill in the profile using Quick Start (AI-generated) or write it manually.
Draw paths by clicking waypoints. Choose a road type (Main, Path, or Trail) and a shape mode:
Press Enter or click Finish to complete. Roads snap to connect when placed near existing road endpoints.
Draw waterways by clicking waypoints. Adjust the width with Ctrl+Scroll (desktop) or the +/− buttons (mobile). Press Enter or Finish to complete.
Draw walls with control over shape, thickness, height, and color.
Place decorative elements — trees, rocks, bushes, landmarks, and icons from a searchable library. After selecting an icon:
Paint filled polygon areas — water bodies, colored zones, terrain features. Choose a shape mode (curve, straight, or ellipse), pick a color, and draw.
Opens the enemy template editor where you can create and manage enemy types with stats, loot tables, and spawn biomes.
Click on any stamp, road, river, or wall to delete it. Buildings require an additional confirmation step.
In build mode, each hex (except the starting hex) shows a small × button. Clicking it opens a preview showing everything that will be affected — settlements, buildings, roads, rivers, walls, stamps, and NPCs. NPCs are archived (not deleted), but everything else is permanently removed.
While building, use Ctrl+Z to undo and Ctrl+Shift+Z (or Ctrl+Y) to redo.
The Location Wizard generates NPCs alongside new locations. You see a preview of each generated NPC before saving, with the total credit cost shown.
From the Atlas NPCs tab, create NPCs in two ways:
Avatar generation costs 1 credit per NPC.
Image generation costs credits. You can generate images for:
See Account & Billing for credit details and Prompt Reference for tips on writing effective image prompts.