Time and weather

Time and weather

Time of day

The world has eight time slots:

Slot Hours
Dawn 03:00–05:59
Early morning 06:00–08:59
Morning 09:00–11:59
Midday 12:00–14:59
Afternoon 15:00–17:59
Late afternoon 18:00–20:59
Evening 21:00–23:59
Night 00:00–02:59

On the map, time advances continuously while the simulation is unpaused — you don't need to take actions for time to pass. Walking, exploring, and just standing around all let the clock tick.

During NPC conversations, time advances based on how long the exchange takes. Longer responses from NPCs mean more in-game time passes, giving conversations a natural sense of duration.

NPCs move between their home location and social locations depending on what they were generated with. Building owners always stay at their home location. See Daily routines for details.

Day advance

When the clock passes through 03:00 (night → dawn), a new day begins. Several things happen automatically:

Weather

Weather is generated per-biome and per-time-of-day, and shows in the top bar. NPCs are aware of the weather — it acts as a mood setter and can color their dialogue and behavior.

Why this matters

Time isn't just a counter. NPCs change locations throughout the day, the rolling story summary updates, and the world keeps moving while you're not paying attention.