Sci-Fi Colony — frontier outposts on alien worlds, fragile life
support, salvage and exploration.
Art style. This decides how everyone and everything looks in image
generations:
Oil Painting, Modern Anime, Retro Anime, Comic Book, Adult Animation.
Biome. Pick the biome for your starting hex:
Green Plains, Dry Plains, Desert, Frozen Tundra, Jungle, Wasteland,
Volcanic.
The biome shapes how NPCs dress, how they talk about their
surroundings, and what buildings the Location Wizard generates.
Enemies are placed by you — the biome doesn't decide what lives
there.
Name. Pick a name for the world.
When you confirm, the world is created empty — no buildings, no NPCs, no
enemies. You'll start by creating your player character (name,
appearance, backstory), and then you're dropped onto the map at your
starting hex. From here, you build the world yourself: generate
settlements, populate them with NPCs, and explore outward. See
Creating content for how to add
things to the world.
Tip. Don't agonize over choices — art style can be changed later.
Genre, starting biome, and world name are permanent, but everything
else is flexible.