Creating your first world

World creation

After signing up and choosing a plan, you land on the dashboard. Click + New World to start.

You'll be walked through a few choices:

  1. Genre. Pick the setting:
    • Medieval Fantasy — low-fantasy villages, swords, supply shortages, local feuds.
    • Modern Day — present-day towns, normal jobs, contemporary tech.
    • Neon Future — dense neon-noir cityscapes, augments, drone traffic.
    • Sci-Fi Colony — frontier outposts on alien worlds, fragile life support, salvage and exploration.
  2. Art style. This decides how everyone and everything looks in image generations:
    • Oil Painting, Modern Anime, Retro Anime, Comic Book, Adult Animation.
  3. Biome. Pick the biome for your starting hex:
    • Green Plains, Dry Plains, Desert, Frozen Tundra, Jungle, Wasteland, Volcanic.
    • The biome shapes how NPCs dress, how they talk about their surroundings, and what buildings the Location Wizard generates. Enemies are placed by you — the biome doesn't decide what lives there.
  4. Name. Pick a name for the world.

When you confirm, the world is created empty — no buildings, no NPCs, no enemies. You'll start by creating your player character (name, appearance, backstory), and then you're dropped onto the map at your starting hex. From here, you build the world yourself: generate settlements, populate them with NPCs, and explore outward. See Creating content for how to add things to the world.

Tip. Don't agonize over choices — art style can be changed later. Genre, starting biome, and world name are permanent, but everything else is flexible.