Quick definitions, each with a link to the full explanation.
AI actions: the free plan's daily allowance for conversations and AI generation. → Plans and limits
Art model, art style: what paints your world's images, and the look they're painted in. → Image models and art styles
Atlas: everything in your world, in one place: characters, places, enemies, lore and settings. → 5. The screen
Biome: the kind of land a hex is: plains, desert, tundra and so on. → The hex map
Blue marker: a Story Moment waiting to happen in a building. → Story Moments
Bounty Board: each settlement's job board, where quests come from. → Quests
Brace: a combat action that halves the next hit and blocks its effect. → Combat
Build mode: the tools for placing buildings and shaping the map. → 3. Your first building
Cluster: a group of building shapes placed at once, filled in later. → Clusters and quick buildings
Command Deck: the bar along the bottom of the screen on desktop. → 5. The screen
Credits: what images cost. → Billing and credits
Daily digest: the overnight look at what happened in town. → Overnight
Day card: the Journal's summary of one day's conversations in a settlement. → Overnight
Directive: a pinned memory a character treats as a standing rule. → Memory and the Journal
Disposition: how a character feels about you, from hostile to loyal. → Disposition and relationships
District: a neighborhood inside a settlement. → Settlements, districts and regions
Enchantment: an effect a weapon can inflict on each hit. → Inventory and equipment
Encounter: an enemy finding you while you travel. → Encounters
Expression sheet: a set of facial expressions a character's portrait switches between. → Portraits, portrait states and expressions
Focus: what Brace costs in combat; you build it by landing hits. → Combat
Gossip: news characters pass on to each other. → NPC daily life
Hex: one tile of your world map. → The hex map
Intimacy: the setting for how intimate moments are written. → Content settings and safety
Journal: your notes, the story so far, the people you've met, and your story preferences. → Memory and the Journal
Landmark: an outdoor place characters can visit. → 9. Filling the world
Location Wizard: the tool that fills a building with a name, a description and people. → The Location Wizard
Lorebook entry: a fact characters bring up when it's relevant. → The Lorebook
Memory: what a character remembers of a conversation or event. → Memory and the Journal
NPC briefing: the short paragraph everyone in an area knows. → Area profiles and NPC briefings
On-hit effect: an effect an enemy's attacks can inflict. → Status effects
Party: characters traveling with you. → Party members
Peoples: which species live in your world. → Area profiles and NPC briefings
Pin: marking a memory so a character always keeps it in mind. → Memory and the Journal
Portrait state: an edited version of a portrait, like a different outfit. → Portraits, portrait states and expressions
Profile: the detailed fields describing your world, a region, a settlement or a district. → Area profiles and NPC briefings
Quick options: ready-made buildings in the Location Wizard, made without AI. → The Location Wizard
Quick Start: filling a whole profile from one line. → Area profiles and NPC briefings
Region: a territory around one or more settlements. → Settlements, districts and regions
Relationship summary: a character's own account of their history with you. → Disposition and relationships
Resistance, weakness: effects an enemy ignores, or suffers more from. → Status effects
Room (sub-location): a floor or room inside a building. → Buildings and rooms
Scope: who a lorebook entry applies to. → The Lorebook
Settlement: a village, town or city. → Settlements, districts and regions
Settlement template: a ready-made town you can drop in. → Settlements, districts and regions
Spectate: watching and directing a scene without being in it. → Spectator mode
Story Moment: a small scene you walk in on. → Story Moments
Story So Far: the running account of your time in a settlement. → Overnight
Variant: another version of an enemy that sometimes appears in its place. → Creating enemies