Inventory and equipment

Items, gear, healing and enchanted weapons.

Your inventory

You have one inventory per world, with no weight or size limit.

Items

Every item has a name, a type, a quantity and optional notes. The type decides what it does:

Type What it does
Weapon Adds its ATK to your attacks when equipped. Can carry an enchantment.
Armor Adds its DEF to your defense when equipped.
Consumable Restores HP when used.
Tool, Misc No game effect. Story items.

Items with the same name stack, unless their enchantments differ.

On your character sheet, choose + Add Item to make your own, and open any item to change it. Choose × to delete an item (the whole stack).

Equipment

You have one weapon slot (empty means fists) and one armor slot. Equip and unequip from the inventory or your character sheet.

Healing

Enchanted weapons

A weapon can carry one enchantment: an effect, and a chance to inflict it on each hit. It shows as a ✦ tag in your inventory, in shops, and on the Strike button in battle.

Getting one:

Enchantments stay with a weapon when it's bought or sold.

Where items come from

Characters don't see your gear. A shopkeeper or someone you're doing a quest for knows the names of what you carry, and that's all.