The hex map

Your world's map is a grid of hexes, each with its own biome. This page covers growing the map, reshaping it, and how it looks.

Hexes and biomes

A new world starts with a single hex of the biome you chose. Each hex is a large patch of land, big enough for a town and its surroundings.

The biomes are:

A hex's biome affects:

Growing the map

Open Build mode (the toolbox). Around your world:

Deleting a hex

Before anything is removed, you'll see exactly what the hex holds and what will happen to it:

Then choose Delete Hex to confirm.

Looking at the map

Map Theme (Atlas → Settings) changes how the map is drawn: inked Parchment, dark Modern, or a Holographic grid. Each genre has its own default. It's purely visual. See Settings.

On a slower device, lower Graphics quality in Settings for a smoother map.

Markers you'll see