Every effect in combat, plus how weaknesses and resistances change them.
| Effect | What it does |
|---|---|
| Burning | Damage every turn, and the target hits a little softer. |
| Bleeding | Damage every turn, ignoring armor. |
| Poisoned | Damage every turn, and healing items restore only half. |
| Chilled | Lowers defense. Two chilling hits in a row freeze the target. |
| Frozen | The target loses its next turn. |
| Weakened | The target deals a quarter less damage. |
| Blinded | Hits miss more often. For you, the timing gauge's hit zone shrinks. |
| Stunned | The target loses its next turn. Only dangerous enemies can stun. |
You may also see Braced (your next hit taken is halved), Rallied (hitting harder) and Staggered (losing a turn).
Hover or tap any effect on the battle screen to see what it does.
Enemies can have up to two of each:
They come into play through your weapon's enchantment: a burning blade against an ice creature weak to fire, or a frost blade that does nothing against something made of ice. See Inventory and equipment.