Settlements, districts and regions

Drawing areas on the map, filling a settlement from a template, and how the three kinds of area fit together.

Three kinds of area

Each has its own profile and NPC briefing: what the people there know. See Area profiles and NPC briefings.

Drawing an area

  1. Open Build mode (the toolbox) and choose Settlement.
  2. Pick a mode:
    • Hexes: click whole hexes. They have to touch.
    • Draw: click points around any shape, then click near the first point to close it.
  3. Choose Finish.
  4. The Create Area box asks what it is:
    • Settlement, Region or District (only the types that fit where you drew are offered)
    • a name (up to 50 characters)
    • a type: Village, Town or City for settlements; Kingdom, Country, Province or Territory for regions; Quarter, Ward, District or Zone for districts. Or type your own, like "free city" or "mining camp".
  5. Choose Create.

A district has to be drawn inside a settlement. An area covering several hexes can be a settlement or a region.

Buildings already inside a new settlement become part of it. If your new area overlaps an existing settlement, you're told which buildings will move.

How areas fit together

It's all automatic. There's nothing to link by hand.

Editing and deleting an area

In Build mode, double-click a settlement, district or region to edit its outline. For a region, double-click a spot inside it that isn't part of a settlement. Drag points to reshape it, click between points to add one, and right-click a point to remove it. Delete removes the area after you confirm.

Deleting a settlement or district doesn't delete its buildings. They're just no longer part of it.

To change an area's name, type or profile, open it in Atlas → World.

The Settlement Wizard

Creating a settlement opens the Settlement Wizard, with three ways to fill it.

Begin from a template

A complete settlement in about a minute: buildings, streets, and the people who live and work there, ready to talk to. Every genre has three templates:

Genre Small Medium Large
Medieval Fantasy Village Market Town City Quarter
Victorian Village Market Town City Quarter
Modern Day Small Town Town City Neighborhood
Neon Future Neon Block District Downtown Sector
Sci-Fi: Colony Outpost Colony Town Capital District

Small templates hold 8 to 30 buildings, medium 14 to 40, and large 24 to 40.

  1. Template. Choose one and how many buildings you want. What you get shows the mix of homes and other places. If your settlement is too small for a template, you're told how many buildings it can fit.
  2. Layout. See the buildings arranged on your map. Adjust the spread, spacing and scatter, shuffle for a new arrangement, then Lock layout once everything fits.
  3. Residents. Name your settlement and meet who lives there. Swap a building for a Different building, give people New names, or Shuffle everyone.
  4. Place the buildings.

What you get: buildings with their interiors, residents with portraits, shop stock and music, streets, and a settlement profile, briefing and exterior picture. If the settlement already had a profile and briefing, the template's replace them.

Good to know:

Describe it

Write a line about the place, and the AI writes its profile: who runs it, what it trades, what people argue about. It writes the profile only. No buildings or people are placed. On the free plan this uses one of your daily AI actions.

Fill it in by hand

Write the profile yourself. A banner offers a template if you change your mind.

Region and district wizards

Creating a region or district opens a smaller wizard: Describe it to have the AI write the profile, or fill it in by hand.

Settlement art

Open the settlement in Atlas → World to write an exterior image prompt and generate its picture (the cost is on the button). Describe the streets, materials and light, not people. The picture appears: