Creating enemies

The enemy editor, field by field.

Creating an enemy

Open Atlas → Enemies (or choose Enemy in Build mode) and choose Create Enemy.

The list has Active and Archived tabs. Enemies with variants show how many they have.

Identity

Combat Stats

HP, ATK, DEF, SPD and level. Each is kept within a sensible range when you save.

The level is a minimum: the enemy grows with you as you out-level it. See Encounters.

Danger Level

Common, Uncommon, Rare, Elite or Boss. Danger level:

It doesn't change its stats or how often it appears.

Where & when

On-hit effects

Up to two effects its attacks can inflict, each with a chance per hit, for example Burning at 25%. Bracing blocks them. See Status effects.

Weaknesses and resistances

Up to two of each. A weakness makes an effect land twice as often and last twice as long. A resistance stops it completely. They matter when you fight with an enchanted weapon.

Loot Drops

Each row is an item, money, or both, with:

Leave the item empty for a money-only drop.

Variants

+ Variant makes another version of this enemy, with a different look, stats or effects, that sometimes appears in its place.

Archive and delete

What characters know

Characters in an area know about the enemies that roam it, and mention them when the conversation turns to danger.