The Location Wizard

The Location Wizard fills a building, landmark or room with a name, a description and the people who live or work there. This page covers everything it can do. For a first walkthrough, see 3. Your first building.

When it opens

The header shows the settlement and district the building is in.

Step 1: Type — how to fill it

Generate characters at this location is ticked for indoor places and unticked for outdoor ones. Untick it for an empty building; tick it for a park with regulars.

What the AI reads when you choose Generate

Your description is only part of it. The AI also reads:

The settlement and district matter most. People are dressed to fit the settlement's culture and architecture, and places match the district's wealth: a bar in a rich quarter comes out upscale, one in the slums comes out grimy. Fill in your settlement and district profiles before generating buildings and everything fits together. See Area profiles and NPC briefings.

Tips for describing a place

One Generate, a whole cast. A single Generate drafts the building and everyone in it in one go. On the free plan that's one daily AI action for the lot, where creating the same people one at a time in the Atlas would use one each. Nothing is saved until you save.

Step 2: Story

The building's name and description. The description is what every character inside "stands in", so keep the most important line first. See Buildings and rooms.

Step 3: Cast

Everyone who'll live or work here. Choose someone to open their full profile on the right and edit any field. You can add and remove people, and with quick options, reroll a person or their name.

People created here live in the building. They also work there, unless it's a home or a room.

Step 4: Rooms

For indoor buildings: set floors, rooms per floor and occupants per room, then name each room, give it an interior prompt, and choose who lives in it. See Buildings and rooms.

Step 5: Details

Type, Owner, Building Color, the Interior Image Prompt (or Exterior Scene Prompt outdoors), Music Tracks and Map Icon.

Images and saving

With Generate images ticked (the default), saving paints:

The Cost so far card adds it up, and a large batch asks you to confirm before spending.

Untick Generate images and no image credits are spent. Characters are fully playable without portraits, and you can paint them later.

Choose Save (Place Building for a quick option). Images paint in the background, and a card pops up as each one lands. If an image fails, its credits are refunded.

Copies

When you place a copy of a building, the wizard opens with the original's details filled in. Saving brings over its pictures and rooms, but not its people. Start fresh clears the copy so you can fill the building another way.

Closing without saving

Cancel (or ×) asks first if you've made changes. A building you placed but never saved is removed when you cancel. Anything you'd already saved, including a Place Empty shell, is kept.