They don't run when you skip ahead with Passage of Time.
Day cards and Story So Far
For each settlement where you talked to people that day, the day's conversations become a day card in Journal →
Story. Every five day cards fold into that settlement's Story So Far: a running account of your time there.
Anything a character remembers privately stays out of day cards.
The daily digest
Each new day, the settlements around you get a daily digest: a look at what happened in town overnight. It reads
your world, the settlement's profile, your character, your story preferences, the Story So Far, yesterday's events,
your Journal notes, recent gossip, and the characters with the strongest feelings about you.
It writes:
events: things that happened in town. Some everyone knows about, some only a few people saw, and some start as
gossip that spreads. The people involved remember them.
moods for the day: an agenda or frame of mind for some characters, which colors how they act that day.
now and then, a change of heart: a character you've interacted with may find their goal, fear or secret
shifting as their life moves on.
A summary of each digest appears as a note in Journal → World.
Steering it
Journal → World: active notes for a settlement (or General) act as story directions. "It's festival week",
"tension is rising between the guilds". Deactivate a note to stop it applying.
Journal → Preferences: the kinds of stories you want. See Story preferences.
What comes after
New Story Moment markers appear for the day. See Story Moments.