Story Moments

The small scenes you walk in on: a quarrel at the forge, a friend with news, a shopkeeper with a favor to ask.

Blue markers

Each day, up to four buildings in the settlement you're in (or the nearest one) get a blue marker. Someone inside is in the middle of something. Markers don't say who or what. Walk in to find out.

Walking in

  1. Enter the building. The scene is set up as you arrive.
  2. The character at the center of it speaks first, reacting to you walking in.
  3. From there it's a normal conversation. Join in, help, take sides, or walk away.

Who you might find:

Strangers stay strangers. Someone who's never met you won't greet you like an old friend.

Afterwards

When the conversation ends:

Behind the scenes, patterns in your relationships (a falling-out, an alliance, a reputation) can become the premise for later moments.

Ignoring a marker

Nothing happens if you don't go in. Markers are replaced at the next day change.

Settings