3. Your first building

This is where your world comes alive: one building, and the people who live or work there.

Open Build mode

Look for the toolbox icon.

Time pauses while you build. The building tools appear in a bar along the bottom of the screen.

Place the building

  1. Choose Building.

  2. Click (or tap) where you want it.

  3. The building opens for shaping. On desktop:

    • scroll to rotate
    • Shift+scroll to resize
    • Ctrl+scroll to cycle through footprint shapes
    • Ctrl+Shift+scroll to add or remove floors (its height)

    On touch, drag the corners to resize, drag the ring to rotate, and use the on-screen buttons for the rest. You can also pick a roof style.

  4. Choose Done when it looks right.

The Location Wizard

As soon as you finish shaping, the Location Wizard opens. Its first step asks how you want to fill the building:

Leave Generate characters at this location ticked to get people along with the building.

Tips for the description

A sentence or two is plenty. Say who runs the place and what it feels like:

A tavern run by an elderly couple. Cracks in the walls, but a warm, welcoming atmosphere.

Review before you save

Whichever way you started, the wizard walks you through what it made. You can change anything:

Images and cost

With Generate images ticked (the default), saving paints the interior and a portrait for each character. That costs image credits. The Cost so far card shows the total, and big batches ask you to confirm first.

Untick Generate images and no image credits are spent. Your characters are fully playable without portraits, and you can paint the ones that matter later.

Choose Save (Place Building for a quick option) to finish. Images paint in the background while you carry on. The Command Deck shows Painting with a count, and a card pops up as each image lands.

Building a whole town?

Draw a settlement first. You can drop a complete, ready-made town into it. See 8. Your first settlement.

Next: 4. Your first conversation